Thoughtseize
My goal going in was to create a proof-of-concept for a narrative mechanic I had been developing. The idea is that each level takes place inside the mind of a different person. Treasure and enemy drops are all memories that can be affected by the player. I plan to one day continue development until I have a working prototype with a full level.
Tomfoolery Adrift
Level created using a Unity 2D Gamekit. This project taught me the fundamentals of level design, from which I have continued to learn. I taught myself how to script in Unity so I could change the prebuilt enemy properties so I could create a unique level gimmick. This was my first time creating an entirely new feature in order to execute on a narrative idea.