Jumpstart NEO
For my capstone, I explored the medium of card design to tell five unique stories in a pick-up-and-play format.
Grimhook
I was the sole narrative designer and writer on Grimhook, a fast-paced character action-platformer with an eldritch twist.
Game Jams
My first few group game development projects were game jams, where I learned how to work efficiently in time-pressed conditions. These are some of the games I helped create, and while there are many things I would do differently now, these projects were highly educational.
Personal Projects
By making games independently, I can gain a more holistic view of the game development process. It also gives me a chance to test out new narrative mechanics. Here are two projects that taught specific lessons.
Magic: The Gathering Design Study
Here are the articles I have written delving into the brilliant design of Magic: The Gathering. This research proved useful during the development of Jumpstart NEO