Raccoon Rummage

Lead Design, Sound Design; 2022 SGDA Fall 40 Hour Game Jam.  I was the lead game designer on this project, wanting a simplistic gameplay loop that would be easy to learn, but charming.  Integrating survival-horror tropes into a cute art style and premise made for a fun contrast.

Aeternum Vale

Lead Design, Narrative Lead; 2021 SGDA Fall Game Jam.  I worked as the lead game designer and writer.  I was able to incorporate the simple yet tragic story into the gameplay, making players truly feel a growing sense of hopelessness as the onslaught of enemies never ceases.

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