
Lead Design, Sound Design; 2022 SGDA Fall 40 Hour Game Jam. I was the lead game designer on this project, wanting a simplistic gameplay loop that would be easy to learn, but charming. Integrating survival-horror tropes into a cute art style and premise made for a fun contrast.

Lead Design, Narrative Lead; 2021 SGDA Fall Game Jam. I worked as the lead game designer and writer. I was able to incorporate the simple yet tragic story into the gameplay, making players truly feel a growing sense of hopelessness as the onslaught of enemies never ceases.