Greetings! My name is Michael Cabrera. I'm a narrative designer based in Richardson, Texas.

I am a game developer specializing in the realization of compelling narratives. I relish every new project as a chance to develop my craft. Below you'll find my proudest work, from my collection of writing samples to my best projects in game development.

Grimhook
My favorite narrative design role was on Grimhook, a fast-paced character action-platformer with an eldritch twist.
Game Jams
My first few group game development projects were game jams, where I learned how to work efficiently in time-pressed conditions. These are some of the games I helped create, and while there are many things I would do differently now, these projects were highly educational.
Personal Projects
By making games independently, I can gain a more holistic view of the game development process. It also gives me a chance to test out new narrative mechanics. Here are two projects that taught specific lessons.
Magic: The Gathering Design Study
Here are the articles I have written delving into the brilliant design of Magic: The Gathering. I am using my research in a current project designing a custom Magic: The Gathering product.
Screenplays & Short Fiction
My independent work focuses on the nuances of relationships and especially the way people talk to each other. I pride myself on my ability to write realistic dialogue dense with meaning.
Story Bibles
For larger game projects, it the responsibility of the narrative designer to create and maintain the story bible, a document that contains all of the information on that game's world and narrative.
Adapted Screenplays
I have used screenwriting as a method of exploring sound design. Bellow are a few of my audio projects. Each takes the form of a short audio skit adapting scripts entirely written by me.
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